![]() ![]() ![]() The best way to get new weapons in Breath of the Wild is to fight enemies. ![]() Breath of the Wild has spawned a number of lookalikes in the five years since its arrival, but none have nailed its handle on risk versus reward by turning weapons into a perishable commodity. The non-permanence of weapons in Breath of the Wild, then, is actually one of the boldest, riskiest, most frustrating and yet most shrewd design decisions open-world games have seen in recent history. Break a favoured weapon and, well, tough shit, you better get your hands on a new one before that Golden Lynel catches up with you. In practice, you'll find yourself constantly tossing away weaker, used arms as you discover new ones and in order to obtain the strongest weapons, you're forced to seek out elite weapons dealers or tougher foes in the farthest-flung corners of the sandbox. Link can craft potions and elixirs that temporarily boost attacks, sure, but ultimately the player's power derives from the strength and durability of the weapons they carry. "It's an intoxicating loop that sees you furiously calculating whether or not X enemy is worth breaking out the big guns for, at the risk of literally breaking the big guns."Īll of which ties pretty perfectly into Breath of the Wild's exploration and world-building. No matter how much I loved the blooming thing. In short: if your arsenal contains a gallery of admittedly low-level Guard Swords, you've literally no chance of beating the game's hi-level third act antagonists. But here, the power of each weapon (as indicated by a coinciding icon), combined with each weapon's durability and the limited number of weapons you can carry at any given time, puts a precise cap on the damage you can hope to deal. In games like Dark Souls, like Skyrim and like The Witcher 3, levelling up your character helps balance difficulty and progression within the very worlds they exist in. Seeing it break in dramatic fashion mid-fight was pretty devastating, and coming from the Dark Souls school of levelling powerful weapons – Lightning Halberd till I die – the thought of losing primary arms so fleetingly was terrifying. After all, this was the first time I'd become attached to a sword which, at this stage in my first playthrough, was dealing some decent damage. In the immediate wake of my Hateno Beach misadventure, I wanted to kick Breath of the Wild's breakable weapons out the door.
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